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Mobile Strike Prison

© Epic War LLC

In Mobile Strike the Prison allows you to capture enemy commanders and hold them in your base.

Each upgrade level reduces the time you have to hold a commander before you can eliminate them. Once your Prison hits level 21 you are also granted additional attack bonuses for holding enemy commanders.

A level 22 Prison increases the bonuses for holding commanders and grants you the ability to deface an enemies profile image.

As you can’t shield your base whilst holding a Commander, it is sometimes a useful strategy to destroy your prison or hold off from building one. This means when you attack another base you will not capture a commander, which allows you to quickly shield before a counter attack from another alliance member is launched.

Upgrading your prison requires Golden Cuffs (along with the normal resources). You will need 30,000 in order to max this building, which at a cost of 10,000 gold for 1,000 cuffs, will cost you around 300,000 gold!

The table below has the build cost for each upgrade level from 1 to 22, the build time (before boosts), buildings required and the power rewarded.

Prison Building Requirements

Lvl
Mobile Strike Level
Oil
Mobile Strike Oil
Stone
Mobile Strike Stone
Food
Mobile Strike Food
Iron
Mobile Strike Iron Bar
Golden Cuffs Time
blank-place-filler
Req.
blank-place-filler
Power
blank-place-filler
1 500 800 500 400 1 0h 2m 30s Hall of Heroes 10 20
2 850 1,360 850 680 2 0h 5m 0s Hall of Heroes 10 45
3 1,445 2,312 1,445 1,156 5 0h 10m 0s Hall of Heroes 10 70
4 2,457 3,931 2,457 1,966 12 0h 20m 0s Hall of Heroes 10 110
5 4,177 6,683 4,177 3,343 25 0h 40m 0s Hall of Heroes 10 160
6 8,354 13,366 8,354 6,686 50 1h 20m 0s Hall of Heroes 10 245
7 16,708 26,732 16,708 13,372 65 2h 40m 0s Hall of Heroes 10 385
8 30,074 30,074 53,464 29,418 90 5h 36m 0s Hall of Heroes 10 560
9 66,832 117,621 56,807 66,832 100 10h 24m 0s Hall of Heroes 10 855
10 110,273 144,353 80,198 80,232 150 20h 16m 0s Hall of Heroes 10 1,285
11 135,335 240,588 127,816 132,383 250 1d 0h 57m Hall of Heroes 11 1,935
12 225,558 396,970 203,002 162,470 400 1d 7h 29m Hall of Heroes 12 2,900
13 372,171 487,191 338,337 270,783 700 1d 14h 42m Hall of Heroes 13 4,365
14 456,755 811,985 558,257 446,793 1,000 2d 1h 46m Hall of Heroes 14 6,550
15 761,259 1,339,776 875,448 548,337 1,300 2d 13h 2m Hall of Heroes 15 9,830
16 1,256,078 1,644,270 1,370,267 913,895 1,600 2d 18h 53m Hall of Heroes 16 14,760
17 1,541,551 2,740,451 1,969,759 1,507,927 2,000 3d 14h 57m Hall of Heroes 17 22,165
18 2,569,251 4,521,745 2,826,176 1,850,639 2,250 5d 15h 33m Hall of Heroes 18 33,230
19 4,239,265 5,549,414 3,853,877 3,084,398 2,500 10d 10h 25m Hall of Heroes 19 49,860
20 5,202,734 9,249,024 6,936,979 5,089,257 3,000 21d 16h 6m Hall of Heroes 20 74,815
21 8,671,224 15,260,890 13,006,836 6,245,906 4,500 88d 14h 41m Hall of Heroes 21 112,205
22 350,000,000 350,000,000 350,000,000 350,000,000 10,000 1000d 0h 0m Hall of Heroes 22 168,175
T 375,672,851 392,589,536 382,291,714 370,456,873 30,000 504,525

The figures in red have been extrapolated based on previous level data. Whilst the data should be broadly correct, the red numbers may differ slightly from the actual game figures.

We will update with accurate figures (in black) as we can verify them. Please feel free to leave any details you have from Mobile Strike by commenting below and we will update the data accordingly.

About General Kane

"He who controls the past commands the future. He who commands the future, conquers the past."

4 comments

  1. REQUIRED:
    OIL – 135,335
    STONE – 240,588
    FOOD – 122,816
    IRON – 132,383
    GOLDEN CUFFS – 250
    GAIN:
    COMMANDER XP +500
    POWER +1935

  2. How long can I hold a commander for once it’s ready for elimination?

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