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Home / Guides / Mobile Strike | Guides | Troop Tier and Type Strengths – Attack Guide

Mobile Strike | Guides | Troop Tier and Type Strengths – Attack Guide

In this guide we look at the strengths and weaknesses of the various troop types and troop tiers in Mobile Strike. Hopefully this will help you plan your battle deployments well, giving you the best chance of winning an attack.

Infantry vs Tactical vs Armored Vehicles vs Artillery

There are four types of troops in Mobile Strike, the first three: infantry, tactical and armored vehicles are each  strong against one other troop type and weak against a single other type.

The troop strengths are as follows:-

  • Infantry – Strong vs Armored Vehicles
  • Tactical – Strong vs Infantry
  • Armored Vehicles – Strong vs Tactical

The troop weaknesses are as follows:-

  • Infantry – Weak vs Tactical
  • Tactical – Weak vs Armored Vehicles
  • Armored Vehicles – Weak vs Infantry

All of these three troop types are also weak against wall traps (in enemy bases).

The final troop type is Artillery, which are weak against all other troop types, but strong against wall traps.

How Knowing Troop Type Helps

In Mobile Strike you should always scout a target to get an accurate report on the number of each troop type present. Once you have this information you can plan your attack by taking the following into consideration:-

  • Artillery are only really useful when attacking a base with traps. Therefore, if you scout a base and there are no traps, or you are attacking a player on a resource tile, or outpost, then Artillery are not recommended.
  • If you are building a defensive army, artillery are a poor choice as they are weak against all attacking troop types.
  • If you are building an army for general defense, it’s a good idea to build equal numbers of infantry, tactical and armored vehicles, so you do not leave yourself vulnerable to a large deployment of a single troop type.
  • If you scout a player and see they have a large number of a single troop type, you can make the most of this by sending a large number of the corresponding stronger unit in your attack.
  • Likewise if you are sending a war rally, ask your alliance to send the troops which you know are strongest against the bulk of the defending player’s army.
  • If you are attacking a base with a lot of wall traps, you need to send a some Artillery to deal with the wall traps, as well as other troops.

Tip: If you know your target has a significant number of a single troop type, you can respec your Commander to boost the opposing troop type. You can also select the appropriate Commander equipment to boost your stats for that specific troop further.

Should You Send a Single Troop Type in an Attack?

The short answer is yes. When you have trained enough troops to fill your deployment, then sending a single type of troop is almost always better than sending a balanced army.

Why? Because you can stack a single troops stats much higher, than trying to increase all four stats evenly.

You do this by putting all of your commander points into a single troop type boost and equipping items with the same boosts. The result is a single troop deployment with a much larger boost applied to the whole army, than you could possibly get applied to a balanced army.

Therefore your attacking force will be significantly stronger than sending a balanced deployment of troops of the same size.

This is also true even if the defending player has equal numbers of all troops. A single troop type in your army will almost always fair better against a balanced army (all other factors being equal).

Mobile Strike T1 vs T2 vs T3 vs T4 Troops

You now know that different troop types have different strengths and weaknesses. You also know it’s better to fill a deployment with one troop type, rather than a balanced set up.

The next important factor to consider is the strength of each tier of troop relative to each other.

To recap the Mobile Strike troops are split into four tiers, which include:-

  • Tier 1 Troops: Soldiers, Scouts, Patrol Vehicles and Mortars.
  • Tier 2 Troops: Machine Gunner, Commando, Armored Vehicle, Missile Launcher.
  • Tier 3 Troops: Rocket Infantry, Ranger, LAV, Howitzer.
  • Tier 4 Troops: Demolitions, Deltas, Tank, Rocket Artillery.

How does each tier compare? Well as a rough guide you can use the following calculations:-

  • T4 are 50% stronger than T3
  • T3 are 50% stronger than T2
  • T2 are 100% stronger than T1

Therefore applying this to troop numbers:-

  • 1 T4 Troop =  1.5 T3 Troops = 2.25 T2 Troops = 4.5 T1 Troops
  • 1 T3 Troop = 1.5 T2 Troops = 3 T1 Troops
  • 1 T2 Troop = 2 T1 Troops

You can use this to work out how many troops you will need to beat your opponents army. Please note that this does not take into consideration each players troop boosts.

Mobile Strike Attack Summary

To recap, when planning your attacks you should take a note of the number of troops defending in each tier and the type of troop. You can then calculate if you have enough troops to win the attack and decide which type of troops to use.

Respec your commander’s skills, focusing on boosts applied to the bulk of your troops and finally equip your commander with equipment that has the same boosts.

Obviously this assumes that all players troops are equal, when in fact every player has different troop boosts and stats.  However, the above guide will at least allow you to make some quick calculations to see if you have a fair chance of winning an attack.

General Kane

About Mobile Strike

"He who controls the past commands the future. He who commands the future, conquers the past."

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  1. I have seen players port in and send 3 different columns of troops to 3 different opponents. How risky is this since at least 2 won’t have the commander boosts?

    • When that happens it will come down to both players research for the individual troop types, since only 1 out of the 3 deployments have the commander boosts

  2. Do you need your commander in your deployment to gain the commander boosts for gathering and attacking

    • Yes. Other than that there would be no point of a commander that you can equip gear that help with boosts

  3. I have a question… For troops strong vs and weak vs… how much more damage they dealing/taking are we talking? Like 5%? 10%? 2x the damage?

    Effects strategy greatly.

  4. According to stats, If Tier 4 has power of 36 and Tier 1 only has power of 2 wouldn’t that mean (1) t4 troop = 16 T1 and not 4.5?

  5. This information is out of date, and almost all of the numbers are invalid.

  6. Can you help me in some statistics
    Lets say 2M tactical vs 2M infantry what will be the result

  7. Where do I find infantry defense level 2 for training machine gunners

  8. You said “it’s better to fill a deployment with one troop type, rather than a balanced set up.” Can you explain further! why do you men by on troop type? type here is tier or referring to different type of troops like infantry, artillery… vv.

  9. What are out post for

  10. What do I do if I’m at the maximum number of troops I can train? I know there’s people that have more troops than me so why am I at the maximum?

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